Hey guys I was just wondering if any of you lovely people tried to use the new motion matching system with Mixamo animation and/or maybe could point me in the right direction in solving my issue.
So I’ve followed the tutorial below on how to setup motion matching but I used Mixamo 8-way rifle animation pack instead and everything worked fine until I got to turn in place part and I’m lost.
I’ve done it the exact same way with Lyra animations and it worked perfect, oddly enough I didn’t even have to add a new channel or sampled bone in the Pose Search Schema like it was done in the tutorial but when I try to replicate it with Mixamo animations it falls apart at turning in place part.
The only difference I had to make to Mixamo animations comparing to Lyra ones is I had to enable looping on them, Lyra animations work without looping and the only Mixamo animations that must have looping off are the turn in place animations.
Also Mixamo has only 90 degrees turns left and right and Lyra has 90 and 180 degrees turns left and right. I’ve uploaded UE6 Manny to Mixamo to make sure the animations are compatible with the skeleton without having to retarget them and I did use mixamo converter to convert mixamo animations to UE read animations as well.
So finally what happens when I setup motion matching turn in place with Lyra is when I start the game the character turns left once immediately then straightens back out as he should be and if I turn in place the animations don’t work at all and if I move around a little bit then as soon as I stop the character he does the same left turn and straightens back out same as he did at the very start.
I can’t figure out at all what’s wrong and was hoping some one could help so thank you all very much in advance for any support.
Here’s the link to the tutorials that I followed and I can provide more details along with project files if needed:
Unreal Engine 5.4 Motion Matching Tutorial in 5 Minutes (youtube.com)
And here’s the recording of how I’ve set it up and what result I’m getting: