Does anyone have a good pipeline for Mixamo integration? I mean I know you can FBX import the model and/or animations but I have had varied, albeit less than desired, results.
I’ve tested this, and I see everything else working correctly except normal. Please use CalculateNormal when you import the mesh.
If you see any other issue, could you post here with FBX possibly?
What kind of erros/glitches are you getting? Just imported a Mixamo character and everything seems to be fine…
It’s the animations. It is probably just me not hooking things up properly. Any insight on the best practices from Mixamo to UE4?