@BarisT sure:
Here are the comparations, as you can see, the shouldes in the non Fuse character are quite off:
Here, I am using an animation from kubold sword and shield anim pack, because with this animation you can see the problem
Here is the same animation with a Fuse character:
note that I am not trying to blame this plugin, I am happy with it. I am just trying to understand whats brong in order to consolidate my character workflow
The riged non fuse character, with fuse animations (in the mixamo site) works just fine.
EDIT:
Just to give an update, I was trying with lots of animations in Mixamo, and it seems to be a problem with some of them, Is less noticeable, but the problem is there. So I think the problem in the workflow is the mixamo auto rigging
If anyone have some info about this and how to solve it, you are welcome to share it