Mixamo Animation Retargeting

The plugin applies several “fixes” to the Mixamo assets to integrate them better in Unreal Engine 4 (e.g. to make Marketplace animations work with Mixamo characters, etc.). Applying such animations to a player character/pawn is out of the scope of the plugin. To see an animated skeletal mesh, you must assign a fixed animation to your player pawn or (better) assign it a custom Blueprint Animation that activates and blends the right animation assets depending on the state/action of your pawn. You can find useful info here: