Ahoy! Firstly, thanks very much for this asset. I’m having a bit of an issue getting up and running. Using the video instructions, after retargeting my mixamo skeleton to the humanoid UE4 mannequin skeleton, the problem arises when I duplicate and retarget an animation blueprint to my converted mixamo skeleton. The animBPs I’ve tried have been for marketplace assets that also use the default UE4 mannequin, and the result is the animations showing the converted mixamo skeleton’s arms inverted and behind the torso (almost like handcuffed behind his back). Any clues as to what could be happening with this? I’m exporting my rigged mixamo character as default FBX in T-Pose and importing the FBX using default settings (at least it should be).