No it’s the same
hi love your plugin its AMAZING !!! saves us so much time animation metahumans. Is there a easy way to retarget the f_tal_unw skeleton - your documentation only supports the f_med_nrw_body and when we use this with our taller model she gets compressed.
thanks !
Hi! Thanks, glad the plugin is helping you!
All the MetaHuman characters are based on the f_med_nrw_body
skeleton, and automatically “adapt themselves” when using a different body size. Using another skeleton for retargeting produces wrong results.
Likely your issue is covered by this article in our Knowledge Base: Retargeting Large Characters .
If not, please post screenshots of your issue on our Discord server (https://discord.gg/PuAyhDctHp), so we can look at it.
Mixamo to MetaHuman video
Hello everyone! Today we published our new video tutorial on how to retarget Mixamo animations to MetaHuman characters using our plugin:
It covers all the required steps. We hope you’ll find it helpful!
Hello everyone!
The update for UE5.2 has been submitted to Epic for review, it will be available as soon as Epic will approve it. We’ll post an updated when the new version will be available.
Version for UE5.2 is now available
Hello everyone! The plugin version for UE5.2 is now available in the UE Marketplace. You can install it from the Epic Games Launcher.
Hi, whenever I retaget certain animations (especially sitting animations), the face get distorted. Especially the chin gets weird (it moves inwards and streches). How do I fix this?
Hi! I saw now this post with the image.
It’s a skinning problem: triangles in the face are assigned to the wrong bones and when the animation moves (for example) the arm also part of the face is moved. If you processed your skeletal mesh with the auto-rigger of Mixamo, you must configure it with much more precision. This will fix the problem.
Hotfix v2.2.4
Hi! We released the hotfix v2.2.4 that fixes the generation of Root Motion animations in UE5.2.
Changelog: Changelog [UNAmedia Help]
Join our Discord server: https://discord.gg/PuAyhDctHp
Hello! A short post to inform that we’re already working to the version for UE5.3. It should be in a few weeks: likely next week we’ll submit it to Epic, then we’ll have to wait for Epic to review it.
UE5.3
Hello! Mixamo Animation Retargeting 2 is now available for UE5.3.
After the first submission, we found a problem with the Retarget IK feature in UE5.3 that has been already fixed and submitted to Epic. The hotfix should be available in a few days (it will be in v2.2.6 of the plugin).
UE5.3 - hotfix
Hello! As anticipated, the hotfix of Mixamo Animation Retargeting 2 for UE5.3 is now available in the UE Marketplace.
For support or any issue, please join our Discord server: https://discord.gg/PuAyhDctHp
Showcase and first promotion!
We’re very happy to announce that MIXAMO ANIMATION RETARGETING 2 has been selected by Epic Games to be part of the current Showcase rotation in the UE Marketplace!
To celebrate this special event, the plugin is - for the first time - 30% OFF during the promotion!
A good time to share the news with your friends and colleagues!
Promotion: 50% off
Hello everyone! As a special promotion, for only the next days, you can get MIXAMO ANIMATION RETARGETING 2 with a 50% OFF discount!
https://www.unrealengine.com/marketplace/mixamo-animation-retargeting-2
https://www.unrealengine.com/marketplace/mixamo-animation-retargeting-2
Update for UE5.4 has been submitted. It should be available in a few days.
Support for UE5.4 is now available
Hello, Mixamo Animation Retargeting 2 is now compatible with UE5.4!
Fab and UE5.5
Hello everyone! Since we haven’t posted anything in a while, we wanted to share a quick update:
- We’ve already started working on porting all plugins to UE5.5, so we’ll be ready to release them when the stable version is available.
- Thanks to Epic Games, all our plugins will be available on Fab soon. The process should be completely transparent for all of you!
Support for UE5.5 is now available
Hello, Mixamo Animation Retargeting 2 is now available for UE5.5!
To install it: open the Epic Games Launcher, navigate to Unreal Engine > Library > Fab Library, search the plugin by name, press the Install to Engine button, select the desired engine version and then press the Install button.