I have some simple objects in my level that are grabbable/throwable. They are movable and use physics. When I build the lighting in my scene, every one of them throws this error:
“Actor casts dynamic shadows and has a bounds scale greater than 1! This will have a large performance hit.”
The first time I saw this, I checked and confirmed that yes, I had dynamic shadows checked, but the bounds scale was exactly 1.
I tried turning off dynamic shadows and setting the bounds scale to 0.5, but still receive the same error. Any ideas?