Hi, I am currently working on a personal project with UE 5.3 where I am trying to recreate mountains covered in fir trees.
I would like to create mists that I can place manually in my environment (like in my references).
I think the solution would be to use local volumetric fog but I can’t find a way to give it the shape of a cloud.
If anyone has a solution to suggest to me. Some advice 
Thank you
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Hey there @TAssassino1! Welcome to the community! So there are a number of ways to go about this, though the true answer kind of depends on your use case. Is this for realtime (game) or rendered? For realtime I’d start with seeing if the voxelized shapes can work with custom shapes as in this tutorial:
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Hi, thanks for your answer. It’s for realtime with Lumen. I already tried this method but even if I place the material on a sphere the shape of the fog is a cube. Of course I tried to put a noise inside the “extinction” parameter but the render doesn’t look as I want.
Also the mist disappear when I go too far so I have to increase the “View Distance” a lot but then I lose a lot of definition in the volumetric fog (I start to see the voxels).
I saw a plugin called “EasyFog” and it’s very close to what I want regarding the shape of the mist but I don’t know if it’s the best solution for a realtime project. Also in the video that I saw, the guy said some feature doesn’t work with lumen.