When i try to import my fbx modell from c4d to ue4 the following happens:
Normally it looks like this in c4d
I have no idea how to fix the “missing walls”. If i go inside the object i can see the walls which are missing now.
So here are my export and import settings:
I can fix the lightmap error by myself but maybe you know a better way to fix it. I would do it with my LOD levels.
I hope that someone here can help me
So let me give you a big thanks for your help already!