When importing meshes above 64K I encounter 2 issues:
- I get missing triangles
- The import time skyrockets (from 2s to 5-10 mins)
I am importing fairly dense meshes up to 800k triangles, however, I am reading about people importing multi million meshes without missing triangles.
I am using the VR template, importing OBJ (not FBX). The missing triangles become increasingly apparent if I increase the LOD within the engine.
Is there a way to avoid it aside from importing lower res. meshes?