I’ve made a few Gen3F/V7 models in Daz3D that I’d like to use in my game. When I import them directly from Daz, I get something along these lines:
(Note: model has no clothing on)
://i.imgur/2pgXmZM.jpg
So, I tried importing to Maya to get the skeleton/mesh lined up (oddly, just a direct import from Daz then a new export does the trick as far as smoothing the mesh); however, either way I go I’m missing eyelashes, corneas, and hair for my imported character as seen below:
://i.imgur/D5EOR7U.jpg
Any help would be appreciated. I’ve tried making a texture atlas in Daz, but that always results in screwed up UV maps, and I’m totally new to fixing them.
The easiest way is to just export your textures separately -> after that import them - right click on it - create material - assign it to your mesh
Otherwise you will have to make sure that you fbx files contains the texture information + that you have enabled “import material/texture”
haveing the same problem but with me when I first imported it also imported the textures then I installed 4.8.3 then all my imports had no textures, over 400 models lost there textures, how frustrating is that…