Hi,
I’m wondering why reflections of the skybox go away when the Skylight mobility type is set to “Static”? I want to set it to Static in my game so that material ambient occlusion will show up, but when I change the mobility type all the reflections of the sky disappear off of everything, making this an unusable method. I did try re-baking lighting and reflections after changing the mobility type, but that didn’t fix the issue.
Here is an example from the template VR level. This is a comparison from the “Reflection” render mode:
Stationary Skylight
Here is the same area when the skylight mobility type is set to “Static”. Again this is in “Reflection” render mode:
Here are the same areas in Lit render mode showing how the reflections go away when the skylight is “Static”