While working with MovieSceneTextTrack plugin we are missing an option to edit channels or keys via blueprint or python. Basically we are missing implementation for MovieSceneScriptingTextChannel and MovieSceneScriptingTextKey. Also I wanted to ask why MovieSceneTextTrack is in a separated plugin? It is a really handy track that is “hidden” for most of the users.
Hey there,
Thanks for raising this, I’ve logged an issue and it’s something we want to get in for 5.7. You can follow along here
https://issues.unrealengine.com/issue/UE-295699 (it could take up to 24 hours for it to show)
In terms of why it’s a separate plugin, it was built for a different user group in the engine and demonstrates how to add a custom track type. However, it will likely be turned on by default in the future and may also be moved to a better plugin.
Dustin