Missing precompiled manifest for 'FileUtilities'

Hello,

I am trying to package a project and it keeps showing me “Packaging failed”, and the error message is “Unknown Error”

It also shows “Missing precompiled manifest for ‘FileUtilities’, ‘D:\UE_5.2\Engine\Intermediate\Build\Win64\UnrealGame\Development\FileUtilities\FileUtilities.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in FileUtilities.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.”

I modified the FileUtilities.build.cs as below, but the issue is not fixed.

// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class FileUtilities : ModuleRules
{
public FileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { “Core”});

	if (Target.bBuildEditor)
	{
		PrivateDependencyModuleNames.AddRange(new string[] { "libzip" });
	}

	PrecompileForTargets = PrecompileTargetsType.Any;
}

}

Please help me fix this issue.
I am using UE5.2.

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