Missing PCH files in MetaHuman 3.0.4 | UE 5.3.2

The latest version of MetaHuman (3.0.4) seems to be missing some PCH files (notably: "Private/MetaHumanMeshTrackerPrivatePCH.h"). Compiling for a source build is impossible without including precompiled binaries.

Simple repro:

  1. Install MetaHuman from Marketplace to 5.3.2 Unreal Engine
  2. Create a blank C++ project
  3. Generate Project Files
  4. Launch Editor > Enable MetaHuman Plugin > Restart Editor
  5. Plugins > MetaHuman Plugin > Click “Package” (or just run the RunUAT.bat command)
  6. Observe missing MCH files (FAILED BUILD)

Alternatively:
Same process as above, but instead:

  1. Copy the MetaHuman plugin from Engine/Plugins/Marketplace to a Plugins folder in your Project root.
  2. Delete the binaries and intermediate folders in the MetaHuman Folder.
  3. Generate Project Files
  4. Build Project in VS
  5. Observe missing files for compiling the modules defined in the uplugin file.

Ideally, deleting the intermediate and binaries files and rebuilding is preferred i.e., this process in the docs.

Or, is there currently a workaround for this?

:pray: