The latest version of MetaHuman (3.0.4) seems to be missing some PCH files (notably: "Private/MetaHumanMeshTrackerPrivatePCH.h"
). Compiling for a source build is impossible without including precompiled binaries.
Simple repro:
- Install MetaHuman from Marketplace to 5.3.2 Unreal Engine
- Create a blank C++ project
- Generate Project Files
- Launch Editor > Enable MetaHuman Plugin > Restart Editor
- Plugins > MetaHuman Plugin > Click “Package” (or just run the
RunUAT.bat
command) - Observe missing MCH files (FAILED BUILD)
Alternatively:
Same process as above, but instead:
- Copy the MetaHuman plugin from
Engine/Plugins/Marketplace
to aPlugins
folder in your Project root. - Delete the
binaries
andintermediate
folders in theMetaHuman
Folder. - Generate Project Files
- Build Project in VS
- Observe missing files for compiling the modules defined in the
uplugin
file.
Ideally, deleting the intermediate
and binaries
files and rebuilding is preferred i.e., this process in the docs.
Or, is there currently a workaround for this?