Greetings. I’m having touble with one of my meshes for a game project. We are using nanite for this project and whenever I out a materia lfor the screen of the atm I worked on the mesh looks like it lost topology to it but on other meshes this problem doesnt appear. Anyone has an idea how and why this happen?
At the top image is the mesh with all the materials assigned but the glass
And this is how it looks whenever I add a material to it