I am having some issues generating Distance Field shadows for my meshes.
Looking at the DFAO, it seems fine. The MDF visualizer shows some meshes missing.
I am fairly new to UE, so it would be nice with a few guidelines. Maybe it could clarify why
this is happening.
I have created blueprint assets from static meshes with shaders, and duplicated these meshes (is there another more efficient way?)
Here is an attached image to show the issue I am having.
Any info would be appreciated.