Missing .lib causing Packaging to fail

I am trying to package a project I recently created in 4.7.1 which uses the XmlParser included in the engine. When I try to create a shipping build the packaging fails with the following error:

LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\4.7\Engine\Binaries\Win32\UE4Game-Redist-XmlParser-Win32-Shipping.lib'

I have included “XmlParser” in my project.build.cs file and everything works properly in the editor

I have checked the location indicated in the error message and that file is indeed missing on my machine or several others in the office in the 32bit binaries folder or in the other binaries folders (64bit, android, ios, etc).

Is this a bug/error on the engine side of things or has something gone wrong on my end? Or are we not meant use the XmlParser in finished products?

Any help or information would be greatly appreciated.

Thanks,
Slee1990

I am also having trouble with this problem. It would be wonderful if someone has a solution.

I am also having trouble with this problem. It would be great if someone has a solution.