Does anyone know why some part of a skeletal mesh are invisible when imported into Blender? I see it with cloaks or cloth parts. Two examples of this are Paragon characters Kallari and Sparrow.
UE
Blender
Now I can convert it to a static mesh, where it is visible. (Which I’m asking myself why I hadn’t thought of before ) This also makes me wonder if maybe there’s a way to reverse this, to make extracting only the cloak easier.