After modifying a 3D model created in Reality Capture using Maya, I only applied texturing in Reality Capture and then imported it into Unreal Engine. However, during the LOD process, some faces disappear as the camera moves further away. How can I resolve this?
As you can see in the picture below, the missing faces are located on the boundaries of the LOD blocks. I’m unsure why the faces at the edges are disappearing during the LOD process.