Hello! ![]()
I’m new to unreal engine and I’m scratching my head over an issue with my imported FBX model. In some places my model is just missing faces.
The model looks fine in blender and I’ve confirmed that inverted faces is not the problem!
Strangely enough the model looks correct even in Unreal if I go into: Modelling Mode > Mesh Attributes > Normals. If you then try to apply any of the “changes”, it does nothing and returns the model to the glitched state.
To better explain this I’ve recorded a video to show you exactly what I’m talking about: https://youtu.be/1QV1ML1EcSM