I keep getting this error when packaging my game:
LogInit: Display: LogBlueprint: Error: [Compiler MatchHUD_BP] Missing Event 'GetReady' for Event GetReady from Source: /Game/Blueprints/MatchHUD_BP.MatchHUD_BP
There are in total three of these ‘missing event’ errors showing up, all coming from the same blueprint. All the problematic events are defined in C++ as
BlueprintImplementableEvents. I tried packaging without implementing these events in blueprints and it worked, but obviously that’s not what I want… Anyways, does anyone know how to fix this error?