Missing Event Error in Blueprint ue4.27

So I’m trying to set up a BlueprintNativeEvent but when I try to call the event in the Blueprint based on the C++ class I get this error:

Here is my code for reference:

public:
	UFUNCTION(BlueprintNativeEvent, Category = "Animations")
	void RollAnimation();

	void RollAnimation_Implementation();

in my cpp class the Implementation method simply prints to the log.