Missing effects on conditional_button_device.GetItemCount

Summary

The GetItemCount function of the conditional_button_device class is missing the <transacts> and <no_rollback> effects mentioned in the Verse API Reference

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Compare the function signature in the Verse API Reference and in a UEFN project’s Fortnite.digest.verse

Expected Result

Signatures should be identical

Observed Result

In the Verse API Reference:
GetItemCount<public>(Agent:agent, KeyItemIndex:int)<transacts><no_rollback>:int

In Fortnite.digest.verse:
GetItemCount<public>(Agent:agent, KeyItemIndex:int):int

Platform(s)

PC

Additional Notes

This prevents us from using this function in a <transacts> function (ex: saving the value to a user’s persistent profile data)

This issue was previously mentioned here: conditional_button_device GetItemCount should be <tranacts>