Mismatch Frame rate between Media Player and Main Loop

We found that after importing a 60fps Bink video, if the editor’s frame rate is limited to 30fps, the Bink playback speed slows down. However, if the editor’s frame rate is limited to 60fps or higher, the playback is normal.

How can we configure it so that the Media Player’s playback speed adapts to the actual frame rate of the game?

If there is no audio, the video won’t skip to keep up, if the game frame rate slows down. If there is audio (even silence), then Bink will skip frames to keep up.

Thanks,It works

Do you mean to put an audio track directly in the Bink file? I tried this and the Bink seemed to be still not skipping frames to keep up.