Hi all, I am a newbie in UE4 as well trying to do a crash course fora University project.
I have managed to create a mirror and I have managed to hook my Kinect to where I have real time animation (albeit a bit jerky)
I would like to create a mirror room … 1 mirror is functional, now I would like to have 2 next to each other at 90 degrees.
Both mirrors reflect the same reflection. The mirror to the right of the Avatar shows correct reflection but the mirror behind the Avatar does not (it should reflect the back of the Avatar). thought creating target texture instances would solve the problem but it does not … is it even possible to do independent SceneCaptures and have each mirror show the proper reflection?
I think the answer might be in a blueprint but besides being new to UE4 I am not a programmer either.
I am about to give up on my little infinity room project so any help at this point would be greatly appreciated.