I’ve just released an open source project for realistic mirrors in VR! No raytracing required, and you can add as many mirrors as you want. Currently there is no recursive reflections, so be careful with the placement You can download the project from GitHub :GitHub - emilje/UE5_Mirrors
There are a few handy knobs you can adjust to hopefully get the performance and look you are after.
Thank you so much for your sharing! May I ask what kind of headset you are using? I’m using the Quest 2. I added the MetaXR plugin based on your project, but it doesn’t seem to be compatible
I was using meta quest 3. I don’t think meta xr should be required to make this work? As long as you can use quest 2 within unreal engine, the code should work?
I don’t remember which version I used when I made this. But most likely you should be able to open it with a newer ue version. I think I was using 5.2 or 5.3 when making this.
5.3 is what you have on GitHub. I tried it out today with my Quest 2 as a standalone app. It worked well visually, but it needs tuning for a Quest deployment. It can’t maintain 72fps on a Q2.
I was able to get 72fps with a single mirror using Q3, Im not sure what the hardware difference is between 2 and 3.There should be “bIsMobileMultiView” that you can toggle which then cuts the resolution to appropriate size for mobile devices and which worked fine for my Quest 3. I will try to get it running in 5.7 soon and see if I run into the same issues.