This is one of the best games ever! I’m so excited about the ME2, but it looks like they’ve forgotten about it, no news after last E3…
Congrats for your fan art, its really great and detailed. I bet ME2 won’t look as nice as it =)
I’m totally subscribing to this topic! =D
Thank you! I’m still working away at the HL2 model replacement pack… I think I only have the airboat left to do on my part, haha. After that it’s up to the animator to get it all ingame and reanimated :B
thanks!! :0
thank you! all of the art assets (except for the paintings! which are still placeholders) are created by me
I tested out layered materials with this (separated the aluminium from the plastic, then materialTinted them to separate the light/dark plastics) but I don’t think I’ll be needing them for this environment… mostly because they’re just very clean, separated materials so there’s no need to per-pixel separate things like grunge or rust or whatever - I also heard they were rather expensive performance-wise! No idea how they compare to, say, completely unique materials, though.
zomg, this is fabulous. I’ve always loved the art in mirrors edge, and its great to see you have captured the essence of it so perfectly! If I had to give it a small critique, I’d suggest that you might tone down the normal maps a bit on things like the walls that aren’t concrete, the wood table, the carpet, etc. While things may be scuffed a great deal in offices, making them less than perfectly shiny, I always get the impression that alot is done to make things look smooth. Just my opinion, however, as I love what you have done anyway.
I think I’ll probably do pieces of something like 5-story structures and stack them on top. Should help with the lightmap-resolution screwup and I could always swap them out for added variety - that would be super.
So now I’ve got to implement the buildings for real, do the rooftop clutter structures: