Mirroring Motion Controllers

Hey guys! I am in need of some interesting help. Couldn’t find any information on it around:

I would like to “mirror” my MotionControllers, so that another pair appear behind my character doing the same things but inverse. I know how to duplicate them, and move them, I just need the vector math to transform them.

I imagine I need some vector/rot formula, that takes a point around which to mirror (center of the hmd position I guess) and the position of a controller, and spits out the inverse of it.

Any ideas?

Thanks so much.

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