Hi.
I have some issues with setting up my ragdoll physics. I want to use the mirror tool to mirror half om my characters physics bodies and constraints to the other side, however I can’t get this to work properly.
First I ran into the issue that nothing was happening when I performed the mirror. This was because the mirror function requires a strict naming convention to function. A joint that should be able to mirror needs to have “_R” or “_L” at the end of its name. For example “Arm_L”. I thought I should mention this here as I don’t find it so clear in the documentation.
So the problem I am having now is that the mirroring is not performing correctly. Bodies are not mirror as they should and seams to be flipped on more then one axis. I noticed that different joint orientations changed the behaviour of this flipping. How should joint orientation be setup to work with unreal? Is this a joint orientation problem or is this a bug in physics editor mirror tool?
To reproduce this problem open a new project with example content. The character in the example content is not setup for correct mirroring in physics editor.