Mirrored Mesh Turns Dark After Harvesting Instances in UE5

Hi everyone,

I imported two identical cube meshes from SketchUp into Unreal Engine 5 using Datasmith. In SketchUp, I grouped a cube, copied it, and mirrored it to face the original. Once imported into UE5, both cubes appeared fine.

However, when I used “Harvest Instances” on the mesh to optimize performance, the mirrored copy turned completely dark or black. It looks like a lighting or shading issue, possibly related to negative scaling from the mirror operation.

Has anyone faced this issue with mirrored geometry?
Is there a way to fix the lighting problem on the mirrored instance after harvesting? Or should I avoid mirroring like this before importing?

Any advice or workflow recommendations would be greatly appreciated!

Thanks!

I solved it, i just needed to enable Nanite for the mesh, now it’s perfect

can you give a little more insight on what you mean be “enable nanite on the mesh”? I am running into the same issues at the moment in UEFN.

UEFN report here: Mirrored Static Meshes Break Lighting When Converted to Instances - General / Issues and Bug Reporting - Epic Developer Community Forums

Open the mesh and in the details panel click on (enable nanite) and apply changes, or in the content browser right click on the mesh and click (enable nanite)