Mirrored assets can't be placed in the same position in Live Edit (only)

Summary

This is an issue since before UEFN, but since some prefabs are literally built with this restriction ignored, creators can’t replicate the prefab build design even if they wanted. This restriction only applies in live edit and feels superficial as it only affects Creative level designers. Would be nice if mirrored scale is not accounted as a duplicate of a prop in the same position.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Spawn the Megalodon Ship Prefab in Live edit
Go to its back side and multiselect the two pieces that consist of the aft hydraulic water-tight bulk door (as seen in the video)
Move the selection and place it

Expected Result

Multiselection gets placed like when its selected in UEFN

Observed Result

Only one piece gets placed randomly. This happens on every prop in the content gallery, so it has far-reaching effects to builds. It’s also something extremely basic and fundamental for level design, and it stiffles the design process.

And now for the even worse kicker: All these assets are indeed placed. You will see them once you push changes, but one will be now flipped. This probably reaches to another bug, but its piling up to a bad user experience

Platform(s)

PC