Summary
This is an issue since before UEFN, but since some prefabs are literally built with this restriction ignored, creators can’t replicate the prefab build design even if they wanted. This restriction only applies in live edit and feels superficial as it only affects Creative level designers. Would be nice if mirrored scale is not accounted as a duplicate of a prop in the same position.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Spawn the Megalodon Ship Prefab in Live edit
Go to its back side and multiselect the two pieces that consist of the aft hydraulic water-tight bulk door (as seen in the video)
Move the selection and place it
Expected Result
Multiselection gets placed like when its selected in UEFN
Observed Result
Only one piece gets placed randomly. This happens on every prop in the content gallery, so it has far-reaching effects to builds. It’s also something extremely basic and fundamental for level design, and it stiffles the design process.
And now for the even worse kicker: All these assets are indeed placed. You will see them once you push changes, but one will be now flipped. This probably reaches to another bug, but its piling up to a bad user experience
Platform(s)
PC