i want to make a mirror with the roughness setting of the material + the metallic value, but it don’t works right .
With roughness 0 and metallic 1 i am getting a mirror but the mirror only reflects things what the player camera is seeing too.
If i look with the camera in the mirror from the side, so that i can see the wall in front of the mirror too, then i can see the reflection correctly,
but if i rotate the camera so that the wall is not visible to the player camera, the reflection disappeared too.
It looks like some occlusions effect, if i move the camera closer to the mirror i can see that the ground behind the camera turns into black and don’t
getting reflected anymore (Like a fog of war in a RTS Game) and if i am very near to the mirror and the player camera can only see the mirror, i see nothing reflecting in the mirror.
Thank you for your help