Hey there,
there have been a couple of posts about this topic already but none really solved the issue.
I am working on a ArchViz thing and in the bathroom we have a 300x200cm mirror hanging across the wall.
But, Mirrors do not work as they should which I just don’t understand but probably has a good reason in the sourcecode algorithm thingy-ma-bob.
The SSR reflects the sky and ignores anything else (why that is the case is beyond me)
I am not able to put up box and sphere reflections to have it look properly.
The Mirror Scene Capture 2D actor setup ( see here which ends up with something like this ) does not work because the mirror is too big and the distortion is just too much.
Help?
Is my only chance to keep fiddling around with the reflection capture actors? Thankfully there is nothing dynamic that is being reflected in the mirror so it does not need to be dynamic…
And an off-topic question: Why does my SSR reflect the sky? There is an entire second part of the house that should block everything. There are numerous walls which have a thickness in front and above the mirror… what am I doing wrong?
Thank you already!
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