Hi,
I cannot really see that r.MipMapLODBias working in Android OpenGL ES2 build,
while the result of MipMapLODBias can be easily seen with just 1 at PC platform.
Then I’ve just found :
SupportsTextureLODBias() {return false;}
at OpenGLES2.h.
It still not working when I changed it to return true and deploy again.
Is this just a known limitation of ES2 renderer?
If so, any other way to scale down texture resolution at Android ES2 platform?
Thanks!