Hi devs,
I have a strange issue with MIP or AA settings (not sure what’s the cause).
Some days ago my scene looked butter-smooth, but now moving around in the editor looks very “grainy” as if some MIP settings were wrong.
Unfortunately I cannot show you via images, because this “steppiness” / “harshness” / “graininess” of the textures can only be seen in motion and a screen-recording doesn’t help, because it compresses away mentioned artifacts.
The only bigger thing I remember changing was turning off texture streaming and enabling “support global clip plane for planar reflections”. But both settings have been reverted to its original state.
I have compared every settings screen I can think of with a backup version of the project (which still looks nice and smooth), I even copied over .ini files and held textures side by side… I am out of ideas and it’s driving me crazy
Thanks in advance,