Minor - UEFN - Sequencer keyframe does not sync in live edit

Issue is that if you have something set on a specific keyframe of a sequencer, live edit will make all objects snap on that keyframe instead of the original position that they should have.

A UEFN sequencer is set to move things when activated, so it wouldn’t make sense that the current keyframe shows when you launch live edit (and moving the keyframe to the first frame does not update the game (only UEFN). Some syncing issues exist there that may create confusion, but there are workarounds.