Minor - UEFN - Project tries to save files that we don't see constantly

Started happening this build (Version: 5.0.1-21657658+++Fortnite+Release-21.50), everytime I try to save, I see something that looks like meta files constantly being saved/deleted. Takes away from the save log because we cant see what is really being saved. Happened on two different projects, so safe to save that as long as you generate terrain, it happens.

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EDIT: I am only referring to files that I didn’t edit (to the best of my knowledge). I 've seen cases where I make no changes to the project and a list pops up upon trying to live edit.

I believe that is the ‘One File Per Actor’ feature. Each Actor (e.g. Props and Devices) placed in a level are saved as a separate file. This means that when using source control (E.g. Perforce or Git) multiple people can work on the map at the same time, by ‘checking out’ only the files that they are modifying.

Is this causing and specific problems, or you were just wondering what it was? I agree it does look a bit confusing/scary.

I get a message that lists a ton of files that look deleted then next time they are added, constantly when I save. I ll share a screen next time I see it, but imagine pressing Save All and the save list being very long.

This is what I mean:

That looks like it might be correct - you will get a file on disk for each instance of an Actor in your world. So when you add or delete Props and Devices, that will create or delete files. I understand that can feel a bit overwhelming though! I’ll pass along that feedback, and I’m also curious if this is causing you specific issues.

Forgot to mention the most crucial part. These are all files that I didn’t edit :slight_smile:

I have also recorded a case where I see this list after hitting Ctrl+Shift+S