Deleting the ocean in UEFN will remove the collision on Creative Edit, but not the ocean mesh itself. If you undo it, the collision will return to the Creative Edit version of the island but will result in the player entering a bugged swimming state.
Thank you for the report, the team is looking into this.
Thanks, there are some workflow changes we’re looking into with how the ocean is represented as part of the level. It will be a few versions before we get there, but we’ll look into this again when that work is done and see if the situation is improved or if there’s more we need to do.
Thanks for the feedback.
Thank you, I have the same issue. I lowered the WATERZONES Ocean volume zone and ever since the ocean has been invisible during gameplay when I raised it back up. I no longer have collision on my island now. I tried using a barrier but the player sticks to the barrier edges, I tried changing the barrier collision settings but after i select the collision setting the collision setting reverts immediately to CUSTOM / DEFAULT so the barrier device cannot replace island collision.