Minor - UEFN - Creating Static Mesh of a Skeleton Asset Defaults to Putting the File in Game Data, a Locked Folder

I’ve been messing around with skeletal meshes and positioning characters as of lately. However, when I click Make Static Mesh the mesh tries to be placed in the Game Data folder. The Game Data folder is a locked folder that we do not have access to go into or adjust. I can change the destination as I create the mesh but after a dozen times of doing it now, it’s a little bothersome that it doesn’t remember the file destination I prefer.

Additionally, I have accidentally placed these meshes in the folder several times and I am unable to remove them. I don’t know if that could cause issues moving forward, but still something to note.


Thank you for the report, the team is looking into this.

This is also true when creating Blueprints, it defaults to the locked Blueprints folder.