[MINOR] Tracker Device List Setting Does Not Display on Hud

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Summary

When using the tracker, the setting

Show on HUD : List

Does not display the tracker on the right corner as it normally once did.
Instead, it does not show or display anything at all.

Steps to Reproduce

Take two trackers
Set them to assign on game start

Set Tracker 1
to
Show on HUD : List

Set Tracker 2
to
Show on HUD : Detailed

You will find that the tracker set to
Show on HUD : List

Does not display like it normally once did.

Expected Result

When a tracker is usually set to

Show on HUD : List

The tracker will display on the right side of the screen in a slim container with a progress bar

Observed Result

Now
When a tracker is set to

Show on HUD : List

Nothing displays, which forces the creator to use the Details setting.

Platform(s)

Playstation 5

Island Code

n/a

Additional Notes

Please view video for further review

Thank you so much for your time, I really appreciate it!

Hello there! I’m on PC and use UEFN to create my islands and have also been stuck on this list setting on the tracker. Hope the bug can be fixed soon

Hello there!
My Tracker Shows a green checkmark when complete. But does not leave the HUD. It stays on the HUD and does not show the next series of trackers on the HUD. The First Tracker in Game gets stuck on the HUD with a greeen checkmark.

Screenshot 2024-03-29 185823

Tracker Undesireable Behaviors:

Join in Progress Players are retriggering all devices linked to Tracker because of the “When Complete” Events and Functions binded to the tracker and the other devices being re-triggered.

  • (E.g. (Tracker “Complete” Function being the cause) Disabled devices previously by tracker are entirely Re-Enabled by Join in Progress player , breaking the game.

Tracker “when complete”, a mutator was enabled and the previous mutator was disabled, the join in progress trigggers the already completed tracker to “When complete” disable and enable the previously disabled mutators again later in the game when the tracker should have been disabled when complete.

Its a bit hard to explain, here is what is happening in detail:

  • Tracker 1, “When Complete funtion/event” Disable Mutator 1 Enable Mutator 2. Tracker 2, Enable Mutator 3 Disable Mutator 2. Tracker 3, Enable Mutator 4, Disable Mutator 3.
  • Player Joins in Progress, All Mutators are enabled now (Mutator 1, 2, 3, and 4 Enabled)
  • This breaks the game.
    Player joins game.

Basically a Join in Progess player is Re-Completing the trackers that were complete already by the team prior to the player joining.

1 Like

Thank you :slight_smile:

FORT-729362 has been ‘Closed’. This issue won’t be fixed—please see examples of why this may be the case.

1 Like

Thank you for the follow up on this, it is appreciated!

I think this is a reasonable action since we have the option to use the custom stat device and stat counter system now!

Thank you Epic for all you do!

Keep it positive and safe!

:smiling_face: