As seen, if I promote the normal texture to a parameter, it adds darkness to it.
If I use the default color for normals, it adds weird shine effects to it:
What is the default value that does none of these? I want to use it as a default but I cant when it creates these effects.
Hey @Wertandrew!
So any normal map you add is going to do something. What is it you’re going for? If you don’t want it to change at all, you don’t need a normal map. Or you can make a param4 with 0,0,0,0.
Even 0,0,0,0 adds an effect to it (shown in example 1). I want to have a switch that toggles between a normal that I have and the default no normal, but I cant get the default to work because of those shadows that get generated.
Have you tried 1,1,1? I know that’s something some people do.
The thing is all of the parts work together, there’s a lot of moving parts here, I don’t know that only changing the Normal is going to do enough for what you’re wanting.
Just tried, same effect as 0,0,0. Its the lumen auto exposure that is doing all these, as long as there is a normal it will be used in the calculations for lumen, but I dont want them to use it, but it seems there is no way to use the default no normal, and still have normal when needed for the MIs.
Ah, yup. I forgot Lumen did that if something has any normal at all. You’re not going to be able to go unshaded with Lumen, and I don’t believe it’s ever going to be able to be a feature based on how Lumen works.
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