Hi
Can anyone tell me how I can create a minimum brightness on my level? I have one directional light for the whole level, but I want to be able to adjust the “Global” lighting, so the parts that are not facing the directional light will have a uniform brightness that I can adjust so they aren’t just black from lack of light.
I know you can do this with skylight, but I don’t want to take the performance hit it seems to give me as this is for a VR project. The other option I have seen is using a post process ambient cubemap, but this does not seem to work.
I dont want to go through each of my models and add emissive to each if it can be avoided.
Any ideas? Thanks