MiniMap raycast into the scene

I am struggling with performing a trace to find any object that I’ve clicked in the minimap version of the level. I need to use where the SceneCapture2D object is in the world and then possibly use its DrawFrustumComponent to get the point for the near and far planes so I can then do a Trace. I would need to use the size of the texture I’m rendering to as the “screen” when doing this, but I can’t seem to find a method that allows this.

I also feel like there is an easier way to go about this, but I’m just not seeing it