Try adding Blocking volumes from the menu with the cube and plus sign to the left of Launch Session
I just tried one and it stretched far beyond 614400.
I’m hoping setting them as boundaries gives the minimap a reference to scale from.
The distance fx like the island, how does that affect minimap ??? how does it know its not needed for the minimap, surely minimap generation has to be linked to playable area, which is usually defined by blocking volumes or barrier devices. Perhaps custom blocking is not recognised by it so it switches to a default minimap size instead of generating a map way out to the level bounds, which is that big because of the sky and outer ocean.
I should have looked at the editor to get the proper name.
For the waterzone change the Zone Extents values.
The waterzone gives the players swimming so it should be as big as the playable area
Oh cool, so the map controllers work a little better than not having them, thats good to know.
This could possibly be a current limitation, many moons ago, the minimap was failing for anything larger than the starting template islands gridplane, a size issue, but it got fixed.
There seems to be only a handful of options to try, once theyre exhausted with no success… we need to get a few votes on this thread so the issue gets another look into so they can push back those limits a bit more