The map is huge, and I have 9 map indicators (400x400 and 100 high). They all show the right parts in the cam’s. All are set to activate automatically. I did a Build world partition minimap.
Why is the rest of my map not showing?
When I look at the spacial profiler, it also shows that middle bit of the map and not all. The world partion preview shows everything.
I read somewhere that filling the grid planes would be the solution, but they’re already filled. So that didn’t work.
Then I thought maybe It’s because I made a backup of it, so the map has 2 levels. Because it is huge. So I changed the other level’s grid planes, to the same size as the main level. But also did not work.
The only other note I could find about this issue was on the forums, where someone mentioned this should be fixed once you publish the map.
Well that was NOT true either. So now I launched, after building this for months, with a broken minimap and broken map overview :(.
I hope someone can point me in the right direction, is this a bug, or did I do something wrong.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Make a giant map.
Add map indicators on all the bits (also maxed almost 400x400). test/publish the map and nothing is showing.
Expected Result
I expect the full minimap and full overview map to show.
Observed Result
The maps only show the center, and not everything around it. And there is no option to make the area larger. And the multiple map indicators are covered over the full map.
I had something similar in the end i added 1 big map device over the entire map as you can set priorities so when you leave one mini map area the big one kicked in.
I think level bounds/water has something to do with the map but i agree its a weird issue with no concrete explanation
Thank you for your reply and assistance. That is the main issue. 1 device does not fit.
My map is bigger then the settings on the indicator. The biggest setting map indicator is not even 1/4th of the map.
The Map Controller volume has a maximum of (i think) 500. It could never cover the whole map. So I had to use 9 to cover everything. I’ll reopen and I’ll double check.
I checked reddit, fortums, youtube and any other little detail. I tripple checked all settings, tried triggers, automatic, etc etc. I spend days on this. Then I read this would be fixed when you pusblished. So I figured then that had to be it.
Yes, I checked that before, it covers the complete island and a big part of the ocean. But I will double-check that too. And perhaps it has something to do with levels. But I checked boundries on both. I even put larger grids in the level that I am not using, since that helped others.
The level bounds cover the compete ocean.
The 9 white blocks are the map controllers.
Beneath it are grids (for backup) because that might have been the issue.
I’ll now test what happens if i move the map controllers.
1 map controller is not going fit . Max box size is 500 (i need 1000).
I’m going to test if “full frame minimap” fixes something.
And I’m starting to wonder if they all need different priorities.
I think wait for someone at epic to help as it must be possible it works on battle royale. Trying to sticky tape a fix together is crazy when it should be a simple thing. Its a map on a game that’s it.
Sometimes we need the sticky tapes though. But I do agree. I’ll let the map run its course a bit. And just try a few more other things. I was just sad, that I thought the only solution left was to publish, because it was on here as a fix somewhere. And then it would magically fix itself ><. Which it didn’t. Ah, well. I hope someone may know the answer, or if it is a bug, I’ll be happy to know that too.
Thank you for all your help thus far! I really appreciate it!
The Build Minimap function is only for the World Partition panel in the editor and doesn’t have any relation to the in game minimap.
From the pic it looks like your ocean is not set up right, with 1200 tiles thats 614400.
Use Ocean extents 614400,614400, use Ocean collision extents 307200, 307200 and leave z value as is.
Go to your waterzone and set the zone X & Y extents to 614400, 614400.
The waterzone is related to playable area for water physics, maybe it could affect minimap bounds ??? not sure
@Hardcawcanary I wil ltry that right now. I removed all controllers and the map was even smaller, rebuild hlods, because I thought that might have something to do with it but alas.
I will double-check the water and ocean zones. Can lakes affect it too maybe?
But I do wonder if 9 map controllers would work? Would they even combine to 1 full map?
Make sure the waterzone box covers the entire playable area.
I usually make it the same size as the ocean
Also the ocean closed spline, make it as simple as possible, but I think it is a good idea to hug the inside of the coastline.
Ideally lakes and rivers should be in the ocean spline hole so the waterzone doesn’t mix up ocean water behaviour with lake water behaviour…which it did in the past but may be fixed now.
I like to put the last river spline points on an ocean spline point
Another thing to try is perhaps the actual player bounds may do something, have you got Blocking Volumes around the island to contain the players.
I haven’t used Map Controllers yet so I’m unsure about them, but disappointed to learn they have a 500 tile limit. They are a newer device so probably still getting tweaked a bit,
Its a pity they don’t pick up where the minimap fails