Mini map woes

My mini map has a huge black box over it on my over world. Its a scene capture component with 2d texture. Anyone have any insight?

I second the woes! Having my own problems currently.

As for your woes… …is the black box an object in your world? Is the mini map a camera looking down on your world or an image taken of your world?

I am having multiplayer issues with respect to the mini map. Listener server. UE 4.26.2. Using a camera above the player for the mini map. I have 4 render targets and 4 materials. The goal is one per player. The mini map is in my HealthbarHUD widget. I am using the player controller to select the correct material for the correct player. I claim this works. The issue is assigning the correct render target to the player character’s camera. Works in single player fine. Works with 2 players. When 3 or 4 players, the host camera always shows the first client’s mini map. Why??? I seem unable to get the player character for the host when the event is focused on the player controller. I have two events to make the HUD. One event is for the host which replicates to the Server. The other event is for the clients which replicates to the owning client. Each of these events call two events: one for setting up the HUD connections and the other for setting up the camera connections. What do I need to share to help find what I am doing wrong?

I figured mine out. I shortened the spring arm and literally everything fixed. This engine is so fickle!!! It drives me crazy. Also, so weird the issue youre talking about i was just reading about someone else with this issue. Maybe this article will help?? Thanks for the reply! Let me know how it goes.