In the character controller I have a camera for the minimap, attached scenecapture 2D. In single player everything works perfectly.
When I have 2 clients, minimap starts as the minimap for client 2 on both clients, as soon as client 2 moves it switches on both to client 1’s minimap and then when I move client 1 it switches on both to client 2’s minimap. Afterwards when client 1 is stationary both minimaps switch to client 1’s minimap and moving client 2 does nothing anymore. Jumping and moving the mouse i.e. rotating the character triggers this behaviour aswell.
I have searched for a few weeks and found nothing yet.
This is how I ended up having to do this. Spawn the image capture camera at run time, make sure it is set to not replicate. Seems to prevent the clients from seeing each other’s cameras