Migrating assets marks random actors as dirty

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Unreal Revision Control

Summary

I was working on a project and tried to migrate some assets, as soon as the migration is done it tells me that I have 130 dirty assets that needs to be saved!

Had to revert them manually…

Amongst them :
Mutator zones
Player spawners
Patchwork devices
Player references
Prop manipulators
Race checkpoints
Some static meshes

Steps to Reproduce

Migrate assets

Expected Result

Nothing should be marked as dirty

Observed Result

130 actors marked as dirty

Platform(s)

PC

nvm I tried to revert and it opened me 2 Check-in Windows, after closing one of them UEFN crashed