Migrate material + textures !

So the Migration only works with New Blank Projects, is that Correct? Because it don’t seem to work too well with Projects that already have got game assets in them or from earlier versions than what My engine is, ver 4.12. What about the Blueprints?, if their references get broken during migration, then surely you guys can install an option in the engine to RESET all the Node Redirectors so the blueprints can fix up all the problem references with the phamtom nodes as well.

(nodes that have been deleted, but are still being referenced).

Rather than just showing up the error in the compiler window with a hyperlink to the problem node (if the node exists), as sometimes blueprints give out errors that have no hyperlinks showing because the node being referenced to has already eithr been deleted maybe it was by accident or forgot to compile, and the redirector hasn’t updated the change and then if there’s no hyperlink showing up with the problem node when we get a node error then we can’t reset the problem nodes on the blueprints !!!

Because at the moment I’m getting a Duplication Function error in my Animation blueprint and there’s no hyperlink or redirector Reset button for me to reset all the node structures in order to update the blueprints links to clear out the error !